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BF_STRUC.AGS
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Text File
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1994-12-27
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7KB
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186 lines
; AEGiS CoRP Battle Field - Data file structure
; -----------------------------------------------------------------------------
;
; This file format may be freely used by anybody.
; Anybody may put new topics ([...]) provided that it doesn't disturb
; any other program that share those files
;
; This file structure is a good way to share datas on different users
; especially because the algorythm for the filename creation provide a pretty
; good way to make one file for one user without computing a CRC (available
; only to PPLC 3.0)
;
VINCENT NEGRIER ; User Name
132 ; Credits left
[iS_HaTiNG] ; Block Header [iS_HaTiNG]
oLiVieR LaNGLoiS ; \ List of hated
BiSouNouRS NuaGe ; / users
[eND] ; End of block [is_hating]
[iS_HaTeD_BY] ; Block Header [iS_HaTeD_BY]
FRaNCiS GaSTeLLu ; Liste of user that hate this one
[eND] ; End of block [iS_HaTeD_BY]
[MeSSaGeS_WaiTiNG] ; Block Header [MeSSaGeS_WaiTiNG]
[BeGiN_MeSSaGe] ; Block Header [BeGiN_MeSSaGe]
AGS BaTTLe FieLD ; Sender's name
0 ; Anonymous ? (0 = No, 1 = Yes)
YouR BRiBe TRy WiTH ; Message - Line 1
FRANCIS GASTELLU ; 2
WaS SuCCeSSFuL ! ; 3
; 4 All messages must be 16 lines long
; 5 All lines must be 22 chars long max!
LeT'S HoPe THaT THe GuY ; 6
WiLL NoT oNLY TaKE ; 7
THe CReDiTZ ! ; 8
; 9
; 10
; 11
; 12
; 13
; 14
; 15
; 16
[eND_MeSSaGe] ; End of block [BeGiN_MeSSaGe]
[eND] ; End of block [MeSSaGeS_WaiTiNG]
[BRiBe_GiFT] ; Block Header [BRiBe_GiFT]
[BeGiN_BRiBe_GiFT] ; Block Header [BeGiN_BRiBe_GiFT]
FRaNCiS GaSTeLLu ; Sender's name
0 ; Anonymous ? (0 = No, 1 = Yes)
100 ; Number of credits given
Salut ! ; Attached message - line 1
ligne 2 ; 2
3 ; 3
4 ; 4 All messages must be 11 lines long
5 ; 5 All lines must be 22 chars long max!
6 ; 6
7 ; 7
8 ; 8
9 ; 9
10 ; 10
Ligne 11 ; 11
[eND_BRiBe_GiFT] ; End of block [BeGiN_BRiBe_GiFT]
[eND] ; End of block [BRiBe_GiFT]
[DeCLaRaTioNS] ; Block Header [DeCLaRaTIoNS]
[BeGiN_DeCLaRaTioN] ; Block Header [BeGiN_DeCLaRaTioNS]
FRaNCiS GaSTeLLu ; Sender's name
0 ; Anonymous ? (0 = No, 1 = Yes)
The sysop has a very ; Attached message - ligne 1
small dick ! :) ; 2
; 3
; 4 All messages must be 11 lines long
; 5 All lines must be 22 chars long max!
; 6
; 7
; 8
; 9
; 10
; 11
[eND_DeCLaRaTioN] ; End of block [BeGiN_DeCLaRaTioNS]
[eND] ; End of block [DeCLaRaTioNS]
[eND_DaTa] ; End of file
;
;
; All topics between brackets (ie : [eND]) are CASE SENSITIVE...
; There may be an unlimited number of msgs in the blocks [MeSSaGeS_WaiTiNG],
; [BRiBe_GiFT] and [DeCLaRaTioN].
;
; Blocks may be in random order... All sub-blocks must reside within it's
; main block ([BeGiN_DeCLaRaTioN] must be between [DeCLaRaTioNS] and [eND])
;
; Any block must be UNIQUE!
;
; The filename is built as follow :
;
; The name of the user must be uppercase without any trailing or leading
; space. Take now the 3 firsts letters of this string, and the 4 lasts...
; ie :
;
; VINCENT NEGRIER -> VINRIER
;
; Then add all ascii of each char that make the name and convert in hex...
; ie :
;
; VINCENT NEGRIER -> 1091 -> 443h
;
; End the filename with the result...
;
; ie :
;
; VINCENT NEGRIER -> VINRIER4.43
;
; This algorythm allow to have 2 users that have the same heading and
; trailing letters that have 2 different files
;
; All those files are in the DATA subdirectory
;
; In the AGSBF directory are those files :
;
; USER.LST -> List of all BBS users in MiXeD CaSe
; TOTAL.DAT -> # of users in USER.LST
; REGD.DAT -> List of all AGSBF users
; NUSERS.DAT -> # of users in REGD.DAT
; WAR.CFG -> Config file (see AGSBF.DOC)
;
;
; -+-
; Source code to make a filename with a user name :
;
;
; Variables used :
;
; Dest..................................User Name
; Temp..................................Work variable
; File..................................Resulting filename
; A.....................................Work variable
; B.....................................Work variable
;
;
String Dest,Temp,File
Integer b,a,btmp
; Here we add all ascii values into b
b = 0
for a = 1 to len(Dest)
b = b + Asc(Mid(Dest,a,1))
next
; We change this value into an hex string
Temp = I2s(b,16)
; We replace any unallowed char with "_"
Dest = Replace(Dest, ".", "_")
Dest = Replace(Dest, "*", "_")
Dest = Replace(Dest, "?", "_")
Dest = Replace(Dest, "\", "_")
Dest = Replace(Dest, "/", "_")
Dest = Replace(Dest, ":", "_")
Dest = Replace(Dest, ";", "_")
Dest = Replace(Dest, ",", "_")
Dest = Replace(Dest, "=", "_")
Dest = Replace(Dest, "+", "_")
Dest = Replace(Dest, chr(34), "_")
Dest = Replace(Dest, "[", "_")
Dest = Replace(Dest, "]", "_")
Dest = Replace(Dest, "<", "_")
Dest = Replace(Dest, ">", "_")
for btmp = 0 to 31
Dest = Replace(Dest, chr(btmp), "_")
next
; And we make the filename :)
File = Trim(PPEPATH()+"DATA\"+LEFT(Trim(Dest," "),3)+RIGHT(Trim(Dest," "),4)+left(Temp,1)+"."+Mid(Temp,2,3)," ")
;
;
;
;
;
; If you use PCB 15.2 and PPLC 3.01, you may change this piece of code into a
; function... this will make it much more easier to use...
;
;
;
; Well, I think you have everything you need to start coding some nice addons
; for the battle field :) I hope this will give some work for people that
; dunno what to code anymore... :)
;
; _.Lone Runner/AGS'94